![]() ![]() Always make sure this buff is active when summoning the totems, and then after the totems are summoned, it can be cast on those again for a second buff. Not affected by +skill bonuses, but increases with character level. ![]() Necromancer's Innate Skill - Wall of burning rage is opened up at the target location, allowing you to buff your damages after passing through it. Generates a sparkling spiral effect that reduces monsters' max resistances by -20%, which can break immunities on enemies. Jump to Mid-Game Content (Click the image)Įnd-Game Content (Images and Updates in progress) Very low defense can be a potential issue in some areas that have area/piercing physical damage May need respecs for some later ubers, especially the purify bosses (See End-Game Content). Plenty of buffs to boost spell damage and elemental pierce without much investment. ![]() Countless tanky minions ensure your survival. Variety of damage types allows you to deal with immunities. Otherwise, this guide should still serve as a pretty strong starter, and questions are welcome if you become stuck. If you're still confused after reading the changelog and the information provided in this guide, then feel free to post your questions and comments. Consult the changelog if you get confused about what the Unformed Land is (name changed in current patch), for example. ![]() This guide may not be fully accurate, but should still be effective for 90% of the content listed below, apart from corrected locations to suit the new patch. The new MXL17 1.1 Patch has a lot of changes in it concerning locations of bosses, uberlevels, and itemization, and more. We will not be using buffs to Minion Damage - they are only used as tanks to protect us while we focus on more of a caster damage output. The concept behind this character is to have huge innate spell damage from your Skeletal Flayer's Demon Blood Aura and your innate skill, Burning Veil, while using a ton of minions to "stack" on top of you when you use Bend The Shadows and take all of the incoming damage while your totems/spells take care of killing. This guide largely focuses on one of the more common early-game setups you can make with extremely cheap gear (mostly crafts/honorifics, as you will see throughout the gear sections below), which allows you to "race" to lvl 120 and pick up easy, quick charms with a lot of safety and high damage output from multiple elemental sources. ![]()
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